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Podcast

S1

41 mins

Aug 24, 2026

How One Designer Builds Tools People Pay For: George Hastings

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George Hastings is the solo founder of Unicorn Studio, the no-code tool that turned WebGL and shaders into something designers can touch and play with. 

But my favorite thing about George is that he built it alone, with no VC money, after years at IDEO and AREA17.

This conversation goes deep into deterministic chisels vs stochastic AI design and his advice to designers who want to build their own tools.

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LINKS:
Unicorn Studio: https://unicorn.studio
George Hastings on X: https://x.com/soulegit

FOLLOW ME:
Newsletter: https://uxtools.co
X / Twitter: https://x.com/designertom
LinkedIn: https://linkedin.com/in/tommygeoco

Chapters

0:00 — Cold open and intro

1:39 — The blank page and building your own inspiration

4:48 — Making things vs building products

6:15 — Falling in love with code: AREA17, CodePen, and the browser

8:12 — Open canvas tools and the tension with code

9:06 — Reverse engineering the happy accident

11:02 — Knowing when it's done

12:12 — A tool or a way of thinking?

13:46 — The chisel vs stochastic design

16:50 — Building at 90% agentic: you're the boss, check the work

18:37 — Why AI struggles with shaders

20:24 — An agent inside the walled garden

21:35 — Charging money and the long closed beta

22:37 — The pixel game, Khroma, and getting the building bug

25:47 — Solo, no VC: "I'm really just trying to be an artist"

26:58 — Advice for designer-builders: solve a sexy problem

28:03 — Selling the workflow, not the outputs

30:15 — Soul, special sauce, and letting the shaders go

32:47 — OpenClaw, MCP, and agents using your tool

37:19 — The controlled agent rollout

38:22 — Orchestrators and mourning the old workflow

40:51 — Outro: go play with it

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